tim darragh

motion + design

EA/Capital Games - Current

Senior Motion Designer & Editor
  • Create in-game cinematics and cut scenes.
  • Lead marketing and promo video production.
  • Collaborate with Art, Design, and Tech teams to implement cinematics.
  • Concept with Comms team to develop marketing campaigns.
  • Two mobile titles.

Rising Tide Interactive - Dec 2019 to Sept 2020

Motion Designer
  • Use a variety of styles to design and animate videos and web assets for clients and campaigns.
  • Direct voice-over sessions and edit audio.
  • Prepare videos for online or broadcast distribution.

Huge - Jan 2017 to Sept 2019

Senior Motion Designer
  • Created and developed concepts and designs for agency and client pitches.
  • Designed and animated user flows and website interactions.
  • Created motion assets for testing and web development.
  • Educated the product design team about motion design for the web, apps, AR and VR.
  • Directed and mentored Junior Designers.
  • Concepted, produced, and animated case study videos.
  • Produced and animated social media posts.

Razorfish - Feb 2015 to Oct 2016

Motion Art Director
  • Designed and animated web, UI/UX, and app interactions.
  • Worked with creative technologists to implement video and motion.
  • Directed video production and animation for web and video content.
  • Drew storyboards and created style-frames.
  • Produced case studies.

Wunderman - July 2013 to Feb 2015

Motion Art Director
  • Directed and produced live-action and animated videos.
  • Designed style-frames and drew storyboards.
  • Animated 2D and 3D assets for video and web.
  • Created content for pitches.

Blast Radius - Feb 2011 to July 2013

Senior Designer / Motion Designer
  • Created proof-of-concept style-frames and storyboards for pitches.
  • Designed assets and experiences for web and paid media campaigns.
  • Created and animated assets for web and video.
  • Filmed and produced videos

GameHouse/RealNetworks - Jan 2009 to Jan 2010

Junior Designer
  • Concepted and designed new titles and game mechanics.
  • Graphic design production for video games.
  • Designed and constructed 3D assets.
  • Animated in-game and UI elements.

WattsMedia - July 2008 to Oct 2008

Design Intern
  • Designed style-frames and storyboards.
  • Produced and directed videos and photo shoots.
  • Animated graphics for broadcast videos.
  • Edited video and audio.

SuperFAD - Jan 2008 to July 2008

Motion Intern
  • Production and animation of 3D and 2D assets for broadcast videos.
  • Created style-frames and storyboards.
  • Prepared and assisted with video shoots.

Microsoft Xbox Games Studio - 2003 to 2004

Production Assistant - Two AAA Titles
  • Modeled and surfaced 3D game assets.
  • Processed motion-capture animation data for in-game use.

Education :

Cornish College of the Arts - 2004 to 2008
  • BFA Illustration
  • Design
  • Motion graphics and animation
  • Typography and lettering

Repertoire :

  • Adobe CC, AfterEffects, Premiere, Maya, Blender, C4D, Affinity, Figma
  • Unity, Xcode (Swift), Lottie, InVision, Principle
  • Virtual, Augmented and Mixed reality (also, real reality)
  • Motion, Live-Action and Audio Production
  • Storyboarding, Illustration and concepting
  • Web, Media, Out-of-Home, Marketing and Strategy

Awards :

References upon request

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